Publications

I will add more as I publish more. For the most up-to-date list of publications you can visit my Google Scholar profile.

Ronny Andrade, Steven Baker, Jenny Waycott, and Frank Vetere. 2022. A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments. ACM Trans. Access. Comput. Just Accepted (January 2022). https://doi.org/10.1145/3516448

Ronny Andrade, Jenny Waycott, Steven Baker, and Frank Vetere. 2021. Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space. ACM Trans. Access. Comput. 14, 1, Article 4 (March 2021), 25 pages. https://doi.org/10.1145/3448273

Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, and Frank Vetere. 2020. Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3313831.3376211

Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, and Frank Vetere. 2019. Playing Blind: Revealing theWorld of Gamers with Visual Impairment. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, New York, NY, USA, Article 116, 14 pages. https://doi.org/10.1145/3290605.3300346

Ronny Andrade, Steven Baker, Jenny Waycott, and Frank Vetere. 2018. Echo-House: Exploring a Virtual Envirionment by Using Echolocation. In Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI’18). ACM, New York, NY, USA, 12. https://doi.org/10.1145/3292147.3292163

Ronny Andrade, Jenny Waycott, and Travis Cox. 2016. Design and evaluation of a dynamic-interactive art system: a mixed methods approach. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI ’16). Association for Computing Machinery, New York, NY, USA, 343–347. DOI:https://doi.org/10.1145/3010915.3010989